Activity Checklist
- Create a new sprite and make it resemble the sound you will be making.
- In the
sounds
tab, create a new recording or import a sound. When the sprite is clicked,
broadcast
the same name as your sprite.when Cat clickedbroadcastcatNow we need to play the
sound
when it receives thebroadcast
.when I receivecatplay soundcatFinally, make the sprite change in appearance when the
sound
.{blockpurple} is played.when I receivecatplay soundcatset size to110%wait0.1secsset size to100%